![]() ![]() Quick Menu III is a powerful desktop for DOS Runs with almost. ![]() The number of submenus is limited only by memory. The back-end was essentially a batch file, but GM processed these on the fly, creating the batch file and executing it as soon as one clicked on the associated icon - these were not permanently littering your hard drive, however - which was nice, given how much space you can lose with a FAT file system on smaller hard drives.įor all that it did, it's memory footprint wasn't really larger than the competition, either - about 17kb, IIRC - but when things got really tight with the conventional memory, I did finally switch to using HD Menu 4, as it's footprint was a third of that. The speed test is not modified by the FPU presence, too bad. The interface consists of a list of 10 menu items representing commands or submenus. You could create icons that were shortcut applications, or that pointed to other menu pages. I used to have about 12 menu pages - one for each family member, a utilities page, several game pages (of which I locked the admin portions of the GM, and locked out the games I had purchased to keep my brother from playing them, as he was fond of refusing to help me purchase games, but quite fond of playing them after I'd purchased them). I probably should make a screen shot - Quick Menu II was the closest thing I ever found to GM, but it paled in comparison. Full custom menu support, icon-driven (import/edit your own ICO files or use the ones included w/ the system), password-protection on specific icons, pages, or the entire system. Note: There's also another similar thread here that's worth reading.Ī friend in HS picked it up from Walmart off of one of those registered shareware endcaps that they used to have in the early 90's, selling the Commander Keens, One Must Fall, Jill of the Jungle, etc. ![]()
0 Comments
Leave a Reply. |